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Gravity Flip
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Public Member Functions | |
| PlayerState () | |
| Constructor. | |
| PlayerState (const PlayerState &state) | |
| Constructor. More... | |
| PlayerState (Player *player) | |
| Constructor. More... | |
Public Attributes | |
| qreal | xPos |
| X co-ordinate. | |
| qreal | yPos |
| Y co-ordinate. | |
| int | pixmapIndex |
| Pixmap Index. | |
| bool | isInAir |
| Is the player in air True if player is in air False otherwise. | |
| bool | isFlipped |
| Is the player flipped True if player is flipped False otherwise. | |
| bool | isUpdateToPixMapNeeded |
| Is update to pixmap needed True if update to pixmap is needed False otherwise. | |
| PlayerState::PlayerState | ( | const PlayerState & | state | ) |
Constructor.
| Reference | to PlayerState |
1.8.11