Gravity Flip
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Public Member Functions | |
PlayerState () | |
Constructor. | |
PlayerState (const PlayerState &state) | |
Constructor. More... | |
PlayerState (Player *player) | |
Constructor. More... | |
Public Attributes | |
qreal | xPos |
X co-ordinate. | |
qreal | yPos |
Y co-ordinate. | |
int | pixmapIndex |
Pixmap Index. | |
bool | isInAir |
Is the player in air True if player is in air False otherwise. | |
bool | isFlipped |
Is the player flipped True if player is flipped False otherwise. | |
bool | isUpdateToPixMapNeeded |
Is update to pixmap needed True if update to pixmap is needed False otherwise. | |
PlayerState::PlayerState | ( | const PlayerState & | state | ) |
Constructor.
Reference | to PlayerState |