| 
    Gravity Flip
    
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Inherits QObject.
Public Slots | |
| void | updatePlayerState (Player *player, bool isNotCollidingWithTop, bool isNotCollidingWithBottom, bool isNotCollidingWithRight, int xShift, int yShift) | 
| Update Player State Slot to handle updates of player state.  | |
| void | updateFlipPlayerState (Player *player) | 
| Flip Player Slot to handle flipping of the player.  | |
Signals | |
| void | doneUpdating (PlayerState state) | 
| void | doneFlipping (PlayerState state) | 
Public Member Functions | |
| RunPlayerWorker () | |
| Constructor.  | |
 1.8.11