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Gravity Flip
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Inherits QObject.
Public Slots | |
| void | updatePlayerState (Player *player, bool isNotCollidingWithTop, bool isNotCollidingWithBottom, bool isNotCollidingWithRight, int xShift, int yShift) |
| Update Player State Slot to handle updates of player state. | |
| void | updateFlipPlayerState (Player *player) |
| Flip Player Slot to handle flipping of the player. | |
Signals | |
| void | doneUpdating (PlayerState state) |
| void | doneFlipping (PlayerState state) |
Public Member Functions | |
| RunPlayerWorker () | |
| Constructor. | |
1.8.11