Gravity Flip
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Inherits QObject.
Public Slots | |
void | updatePlayerState (Player *player, bool isNotCollidingWithTop, bool isNotCollidingWithBottom, bool isNotCollidingWithRight, int xShift, int yShift) |
Update Player State Slot to handle updates of player state. | |
void | updateFlipPlayerState (Player *player) |
Flip Player Slot to handle flipping of the player. | |
Signals | |
void | doneUpdating (PlayerState state) |
void | doneFlipping (PlayerState state) |
Public Member Functions | |
RunPlayerWorker () | |
Constructor. | |