Gravity Flip
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RunPlayerWorker Class Reference

Inherits QObject.

Public Slots

void updatePlayerState (Player *player, bool isNotCollidingWithTop, bool isNotCollidingWithBottom, bool isNotCollidingWithRight, int xShift, int yShift)
 Update Player State Slot to handle updates of player state.
 
void updateFlipPlayerState (Player *player)
 Flip Player Slot to handle flipping of the player.
 

Signals

void doneUpdating (PlayerState state)
 
void doneFlipping (PlayerState state)
 

Public Member Functions

 RunPlayerWorker ()
 Constructor.
 

The documentation for this class was generated from the following files: